//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="Australia.dds"

HDVehicle=A1GP.hdv          
Graphics=A1GP.gen
Spinner=A1GP_Spinner.gen            
GenString=                          // Used to generate GMT names in *.gen file
Cameras=A1GP_cams.cam               // Defaults to cams.cfg in UserData directory
Sounds=A1GP.sfx                   //Sounds=default.sfx
HeadPhysics=headphysics.ini         // Affects driver eyepoint only
Cockpit=A1GP_cockpitinfo.ini

BaseVehiclePrice=210
UnlockExperience=0

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////

Number=1
Team="Team Australia"
PitGroup="Group4"
Driver="Will Power"          
Description="Will Power"
Engine=""
Manufacturer="Team Australia"
Classes="A1GP"

FullTeamName="Team Australia"
TeamFounded=2005
TeamHeadquarters="Australia"
TeamStarts=200
TeamPoles=50
TeamWins=100
TeamWorldChampionships=0          


Category="A1GP"
