@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Read this first! ---------------- This is the night version. The normal_fix has been added as well as all the night addons and included with the installer to create a new track: nbsarthe What follows is the original readme that came with the night graphical addon. You do not have to follow the instuctions as this has all been included in this install. Please remember to get your correct cover for this track at BAPOM You can find them here: http://www.trilon.com/bapom/ This track was downloaded from the GPL Mirror Zone Database ! You can find more tracks here: http://gplmz.speedgeezers.com d/dangermouse @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ******** Description: A Le Mans Circuit de la Sarthe "night" track textures for Grand Prix Legends Credits: see the original readme.txt below for all the people that brought us this great track. Includes new and\or improved skies\clouds, backgrounds, asphalt, curb, sand, grass, trees, treerows, bushes, fence, track edges, buildings and vegetation textures around the track to simulate night time at the 24hr of Le Mans. Half of 24hr of Le Mans is driven at night so i could not resist making these adjustments. Hopefully i've done a good job and you will enjoy the nite sky scenery. ******** Installation: * Backup all your original bsarthe files. * Delete any other bsarthe patch in the bsarthe file\dir. You should only have *.dat,*.ini & *.lp files left in the file\dir ***NOTE THIS IS FOR THE ORIGINAL BSARTHE TRACK ONLY*** * Copy these new nite bsarthet files into your bsarthe track file.. * Ready to Go! To remove "nite bsarthe" remove all file but *.dat,*.ini & *.lp files. You should only have *.dat,*.ini & *.lp files left in the file\dir ******** THANKS Many thanks to Papyrus for GPL, all the GPLEA people for their site and all those who provided the programs and tools in it. Thanks also to Legends Central forum and Thanks to anyone who gave advice and hints or ideas and to everyone who should have been mentioned but hasn't been. ******** DISCLAIMER These files are free and provided for you to enjoy. Please feel free to post them on your web site. This file must be included. We are not responsible for any problems you may have in downloading or using these files. We would appreciate any bug reports or feedback. Kevin L rider45@yahoo,com vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv ! ! ! ORIGINAL README FILE ! ! ! vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv ! ! ! PLEASE READ THIS STUFF ! ! ! vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv *** Le Mans Circuit de la Sarthe *** Light version: If you find the frame-rates on this track too bad, there is also a "Light" version available, with reduced eye-candy and increased frame-rates. The two versions are perfectly compatible. You can download this version via http://home.swipnet.se/~w-36707/sarthe Software mode* & Dedicated Server version: On some computers (probably mostly newer ones), this track might not work in software mode, while on others it does work fine in software mode. We do not know the reason for this, but it is the same with (probably) all add-on tracks. If you are running a dedicated server on a computer that does not have a 3d-accelerator card, and find that this track does not work in software mode on this computer, there is however a special "Dedicated Server" version of the track available, which does not include any textures or objects (and is thus undriveable), but should work in software mode on all computers. This version can be downloaded via the same URL as the "Light" version above. * Software mode = Running GPL without a 3d-accelerator card. Pitboard position: Like in real life, the pitbord is shown where the "signalling pits" at the Le Mans circuit is placed, just after Mulsanne corner. The information you get on the pitboard is the same as if the board was placed just before the start/finish line. Note: This means, that when you are on the last lap, with half a lap to go, your pitboard will say that you have 0 (zero) laps remaining. Important AI-Note: If you use modified gpl_ai.ini and/or driver.ini files, the AI cars might crash too often. So please try using the original AI files from your GPL CD, if you experience any AI problems. AI tip: Due to a shortcoming in the GPL AI, AI cars do not gain speed by slipstreaming. Also, the top-speed of an AI-Cooper is virtuially the same as an AI-Eagle. Therefore, the top-speed of the AI cars on the straight is set pretty high. If you usually drive slower cars, you may find the AI cars too fast on the straight. If so, however, you can easily alter the AI car's top-speed by opening up the track.ini file (which after installation will be found in your new gpl\tracks\bsarthe folder) and editing the line: dlong_speed_maximum = x.xxxxx The higher you set it, the higher the AI top-speed will be, and vice versa. Credits: Roland Ehnström - Track layout, altitudes, scenery, some texture mips, simple object 3do's, modifications to Dunlop Bridge 3do originally made for Kyalami by Raymond Geering, positioning of objects, AI-modifications, default setups. Jussi Kaskia - Texture mips. Phil Flack (GPLEA) - 3do's for grandstands and pit building, fixes to other 3do's, help. David Noonan - AI. Greger Huttu - Groove, frame rate improvements. Pedro Johansson - TV2 cameras, 3do's for two houses in Maison Blanche section. Jesse Laakso - TV1 cameras, beta-testing. Meik Thiemann - Program-cover and trackmaps. Matthew Knutsen (GPLEA) - Original single-tree textures (mainly borrowed from Crystal Palace and used with the kind permission of the GPLEA), track info, help. Martijn Keizer (GPLEA) - Frame rate improvements, help. Edward Solheim (GPLEA) - Track info, help. Gilles Sauthon - Track info, beta-testing. Julien Millour - Track info, beta-testing. Graham Endeacott - Track info, beta-testing. Joe Lafrite (GPLEA) - Track info, beta-testing. Martin Granberg - This great installer, help. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv ! ! ! THANK YOU ! ! ! vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv