vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv ! ! ! PLEASE READ THIS STUFF ! ! ! vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv *** Le Mans Circuit de la Sarthe *** Light version: If you find the frame-rates on this track too bad, there is also a "Light" version available, with reduced eye-candy and increased frame-rates. The two versions are perfectly compatible. You can download this version via http://home.swipnet.se/~w-36707/sarthe Software mode* & Dedicated Server version: On some computers (probably mostly newer ones), this track might not work in software mode, while on others it does work fine in software mode. We do not know the reason for this, but it is the same with (probably) all add-on tracks. If you are running a dedicated server on a computer that does not have a 3d-accelerator card, and find that this track does not work in software mode on this computer, there is however a special "Dedicated Server" version of the track available, which does not include any textures or objects (and is thus undriveable), but should work in software mode on all computers. This version can be downloaded via the same URL as the "Light" version above. * Software mode = Running GPL without a 3d-accelerator card. Pitboard position: Like in real life, the pitbord is shown where the "signalling pits" at the Le Mans circuit is placed, just after Mulsanne corner. The information you get on the pitboard is the same as if the board was placed just before the start/finish line. Note: This means, that when you are on the last lap, with half a lap to go, your pitboard will say that you have 0 (zero) laps remaining. Important AI-Note: If you use modified gpl_ai.ini and/or driver.ini files, the AI cars might crash too often. So please try using the original AI files from your GPL CD, if you experience any AI problems. AI tip: Due to a shortcoming in the GPL AI, AI cars do not gain speed by slipstreaming. Also, the top-speed of an AI-Cooper is virtuially the same as an AI-Eagle. Therefore, the top-speed of the AI cars on the straight is set pretty high. If you usually drive slower cars, you may find the AI cars too fast on the straight. If so, however, you can easily alter the AI car's top-speed by opening up the track.ini file (which after installation will be found in your new gpl\tracks\bsarthe folder) and editing the line: dlong_speed_maximum = x.xxxxx The higher you set it, the higher the AI top-speed will be, and vice versa. Credits: Roland Ehnström - Track layout, altitudes, scenery, some texture mips, simple object 3do's, modifications to Dunlop Bridge 3do originally made for Kyalami by Raymond Geering, positioning of objects, AI-modifications, default setups. Jussi Kaskia - Texture mips. Phil Flack (GPLEA) - 3do's for grandstands and pit building, fixes to other 3do's, help. David Noonan - AI. Greger Huttu - Groove, frame rate improvements. Pedro Johansson - TV2 cameras, 3do's for two houses in Maison Blanche section. Jesse Laakso - TV1 cameras, beta-testing. Meik Thiemann - Program-cover and trackmaps. Matthew Knutsen (GPLEA) - Original single-tree textures (mainly borrowed from Crystal Palace and used with the kind permission of the GPLEA), track info, help. Martijn Keizer (GPLEA) - Frame rate improvements, help. Edward Solheim (GPLEA) - Track info, help. Gilles Sauthon - Track info, beta-testing. Julien Millour - Track info, beta-testing. Graham Endeacott - Track info, beta-testing. Joe Lafrite (GPLEA) - Track info, beta-testing. Martin Granberg - This great installer, help. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv ! ! ! THANK YOU ! ! ! vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv