Sept 25 - 2002                                          final version  1.00
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Title		: Pebble Beach Road Race (Del Monte Trophy)
Filenames 	: Pebble_Beach_final_100.zip
Author		: Jim "RoadHazard" Turley
Email Address	: gpl@JimTurley.com
Homepage	: http://jimturley.tripod.com
Description	: Recreation of the Pebble Beach races from 1950 - 56.
Thanks to	: Many of the textures and 3DOs you see are borrowed from other, 
                  more talented, track creators. With their kind permission 
                  I was able to decorate Pebble Beach in something approaching 
                  its true colors. For their help, I am indebted to:

 Phil Flack/GPLEA (Snetterton), Ron Costin (Rolex), Smogbike (Rolex), 
 John Basara (Bremgarten), Van Gossum (Gossum), Andre Streu (Laguna Seca), 
 Alain Bosco (Road67), Martijn Keizer (Solitude), Dave Noonan (Imola), 
 Ryk Penfold (Sopheve), Mark Beckman (Kansas), Jonathan Slark (Kansas), 
 Jim Erickson (Watkins Glen). Thanks also to John Bradley of BAPOM 
 (http://www.trilon.com/bapom) for the program cover art.

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* Changes to version 1.00 *

- None. This is a nominal "final" release of the exisitng beta 0.12.

* Changes to version 0.12 *

 - Modified T4 hairpin so you can drive over the center grass. This uses
   the famous "Mexico Hairpin Effect" described by Phil Flack.
   Don't go too far off-line, though, or you'll receive a 10-second 
   stop-and-go penalty.
 - Pushed back the hay bales outside the T4 hairpin to give the AI cars
   more room to maneuver.
 - Shortened the fence outside T6 so the AI cars don't shear off their
   left front wheel quite so often.
 - Added more stop signs <g> and revised their texture.
 - Tweaked pits.mip to remove yellow-ish coloring.
 - Changed the texture for the pit run-in area.
 - Modifed the texture of the hedge at T2.
 - Replaced ground.mip.
 - Changed the texture of the low wall between T3 and T4.
 - Fixed a few graphic gaps in the asphalt.
 - Added sand surface to inside of T4 to discourage cutting the hairpin.
 - Closed visual gap inside T6.
 - Replaced braking markers with a different design. FYI, Pebble Beach
   had *no* braking markers in the 1950-56 races.


* Changes to version 0.11 *

 - Now works with Voodoo/Glide. Eric Bourgouin was kind enough to find,
   and then fix, the problem textures.
 - Removed some funny-looking trees left over from the building process.
 - Better-looking groove. Joe Whitney is now immortalized in asphalt.
 - Better AI, thanks to KevSchofield and KELLLAAA68.
 - Better handling of Shift-R resets.
 - Different trees along left side of Drake Road (between T2 and T3).
 - Different dirt texture near T5.
 - Updated some asphalt textures, courtesy of Eric Bourgouin.
 - Removed a whopping 233 unused MIPs and 3DOs from the .DAT file. Thanks
   to Meik Thiemann for pointing this out and identifying the files.
 - Some changes to the .fb file to tweak frame rate vs. visibility
 - Slightly tweaked some camera angles.
 - Rearranged the starting grid a little.


* Changes to version 0.100 *

 - initial beta release.



* Installation *

 Unpack all files in the compressed (.ZIP) folder.
 Double-click the "install" icon.
 That's it!

* Deinstallation *

 Delete the gpl\tracks\pebble directory.
 Delete the appropriate [Eventxx] entry in your gpl\season\67season.ini file.

* Copyright / Permissions *

 These files are provided for your personal enjoyment. If you wish to publish
 them on any Web pages please ask my permission first. THESE FILES MAY NOT
 BE SOLD FOR PROFIT. They may not be included as part of another program 
 without asking my permission first. This ReadMe file must always be included. 

* Disclaimer *
 The author of this package takes no responsibility for its use.
 The contained files are provided "as is" without warranty of any kind, either
 expressed or implied.
 This is not a Papyrus/Sierra product.

* Bug reports and feedback are greatly apprecciated!

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http://jimturley.tripod.com
